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RPG GAME
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Shortly after Clifford B.
Bowyer's epic fantasy novel series, The Imperium Saga, was released,
he was asked by Tom Shea (owner of
TJ's Collectibles,
one of stores that supported Bowyer and purchased his books for sale)
if he had ever considered making a game based upon his world. After
considerable research into both the state of the gaming industry and
the development materials Bowyer had available, the decision was made
to launch and develop a Role Playing Game (RPG) based upon The Imperium Saga.
A Development Team was
formed and the decision was made to utilize the Open License Agreement
to make an Imperium Saga specific game based upon the established d20
rules utilized by Dungeons & Dragons, the game that started the entire
roleplaying game category.
Players will have the
ability to build their own characters just like those they enjoy from
the Imperium Saga novels. Become a Mystral like Solara, a Dwarf like
Ilfanti or Thamar, an elf like Ashwin or Cala, a Madrew like Kai or
Arifos, a Frost elf like Mylvannan, a Sabrenoh like Sartir, a Sarnal
like Tarwas, and much, much, more. You also get to chose what kind of
character you want to be, whether a Mage from the Mage's Council, a
Soldier of the Imperium, an Athlete ready to dominate the game of
Lumnia, the unicorn riding Elandeeril of Faylinn, and more.
Once
your character has been created, you and your companions would explore
the Seven Kingdoms and all of the dangers, perils, and triumphs that
come with that. Perhaps you are seeking the the lost tomb of Warlord
Liodden, or stumble across a ferocious lupan, or find yourself on the
icy peaks of the Mourning Mountains desperately trying to survive what
Mages dubbed "Deathtrap," or find yourself plundered by pirates, or
any of numerous other adventures. Like D&D, one member of the group,
the Dungeon Master (DM), will create, narrate, and referee the game.
Together, the DM and the Imperium Saga characters you create bring the
story and adventure to life. |
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Date |
News |
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4/25/2010 |
Game Format: 3.5 v. 4.0
When the Imperium Saga RPG first began
being developed, it was done as a version 3.5 d20 game. In the
beginning there had been numerous discussions on whether to create
something completely unique and from scratch, or adhere to the rules
and guidelines put forth in the 3.5 Open License Agreement. It was
decided that while everyone preferred a completely unique and original
game, that there would be....
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4/25/2010 |
Introduction to The Imperium Saga d20 RPG
Welcome to the first article of the all
new Silver Leaf Books Role Playing Game section of the website. This
section will provide viewers with the opportunity to learn more about
the game being designed to transform Clifford B. Bowyer's Imperium
Saga world into a d20 RPG, some insights into....
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Meet
the Developers
| Without the
hard work and dedication of those who share the vision of bringing the
world of the Imperium Saga to life as an RPG, this game
never would have happened. This section brings recognition to these
individuals and their contributions. |
Bowyer, Clifford B.
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Quick Hits:
Team Role: Project Manager (or
as my team quoted: "Inhuman Creative Juggernaut")
Favorite Imperium Saga Character:
How can the author chose just one? I've always been partial to the
core group of Braksis, Solara, Thamar, Arifos, Baldock, and Kai,
though Kyria (and her friends), Ilfanti, Kabilian, Mylvannan, Ashwin,
and Ravinder all have a special place in my heart.
Favorite Imperium Saga Book: The
Changing Tides (published), Falestia (overall)
Favorite Imperium Saga Race:
Mystral
Favorite Imperium Saga Class:
Soldier (or Mage)
Developer Bio:
Clifford B.
Bowyer has been a lifelong fan of novels and reading. He can always be
found with a book in his hand and reads a variety of topics and
authors. From a very early age, he used to write short stories in
notebooks while traveling, and entertain family and friends by reading
his stories to them.
During his
eighth grade school year, Bowyer wrote his first novel, a western that
had been written as a school project. He thoroughly enjoyed the
experience and always wished to write more over the years. Throughout
his education, Bowyer had always received top honors and marks for his
writing, including standardized exams (GMAT’s) where he scored in the
top 5% of the country.
Bowyer went on
to Bryant College to pursue business for his Undergraduate degree, and
received a Bachelor of Science in Business Administration with a
double concentration in Management and Marketing. Not only did he
receive the double degree, but he also completed his studies a full
semester early.
Bowyer then
entered the business world, working a variety of positions, including
customer service, supervisory roles, marketing management, and then
moving into a financial services company with an entry level position
that he had for a year before advancing to a Business Analyst position
in Risk Management and Compliance. From there, he was hand-selected to
join a Project Management team with the goal of revolutionizing the
way the company did business, where he remained until deciding to
leave the company for a few years to finish another degree (a Masters
Degree in Business Administration from Babson College) and also focus
more upon his writing.
When Bowyer was
approached about the possibility of developing a game based upon his
world, he would be the first to admit that he had never role played in
his life and had never considered it. However, he put together a team
of individuals who knew both his world and the gaming market in
general and had them complete a full assessment of the feasibility of
turning his world into a game and whether it would be worthwhile doing
so. The research team responded with a resounding yes, and then Bowyer
dove headlong into the project learning as much as he could while
navigating the tightrope between staying true to his world, adhering
to the d20 rules, and making sure gamers would get something that
would excite them.
Bowyer resides in
Massachusetts where he continues to work full time in a financial
services company, works on developing and writing new novels, leads
the RPG development team and provides source documentation and design
materials to assist with their efforts, and has opened a publishing
services firm to assist other authors:
Creative Strategists. He also has a
pet bunny named Fribble. |
LaPointe, David
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Quick Hits:
Team Role: Concept Creation /
Idea Generation Team
Favorite Imperium Saga Character:
Mylvannan
Favorite Imperium Saga Book: The
Changing Tides
Favorite Imperium Saga Race:
Frost Elves
Favorite Imperium Saga Class:
Hunter
Developer Bio:
David LaPointe had grown up on comics,
video games, and customizable card games such as Magic. He
currently enjoys playing online role playing games and similar themed
console games. Although he never was a d20 RPG gamer, he has a wealth
of knowledge of games and also a firm grasp on the world of the
Imperium Saga. He works to bring his knowledge and perspective to the
Imperium Saga materials for a fresh look at the conversion efforts. |
Marshal, Jessica
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Quick Hits:
Team Role: Concept Creation /
Idea Generation Team
Favorite Imperium Saga Character:
Kai
Favorite Imperium Saga Book:
The Impending Storm
Favorite Imperium Saga Race:
Madrew elf
Favorite Imperium Saga Class:
Scholar
Developer Bio:
Jessica enjoys comics, fiction books as
well as historical non-fiction, and has spent many years playing
various MMORPGs. Also, Jessica is a professional student earning a
Bachelor's of Science in Organizational Management and a MBA with an
emphasis in
Human Resources,
both from
Campbellsville University.
Currently, she is working on an Associate's Degree in Nursing with
plans to graduate in December 2010. Jessica married her husband in
2009, and they have two dogs and a cat. They reside in Kentucky. |
Mitchell, Ben
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Quick Hits:
Team Role: Concept Creation /
Idea Generation Team
Favorite Imperium Saga Character:
Angel and Braksis
Favorite Imperium Saga Book: The
Impending Storm
Favorite Imperium Saga Race:
Mystral
Favorite Imperium Saga Class:
Mage
Developer Bio:
Ben Mitchell was a man of passion for his family,
friends, and the things he enjoyed. He had a deep love for all things
Fantasy, Science Fiction, comics, and games and brought such joy and
excitement to his discussions about it that one could not help but be
swept up and share it with him. He became a fan of Clifford B.
Bowyer’s Imperium Saga series, and after several encounters at events
the two became friends. He became a developer in the effort to convert
Bowyer’s world into a d20 RPG game, and also began writing a short
story in the Tales of the Council of Elders anthology project. Ben
passed away on October 28th, 2007 of a stroke. Bowyer
finished the short story in honor of his friend and dedicated the book
to him. The current Concept Creation / Idea Generation team is trying
to keep Ben’s (3.5) game designs viable in the new 4.0 format.
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Sapia, Frank
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Quick Hits:
Team Role: Concept Creation /
Idea Generation Team
Favorite Imperium Saga Character:
Prince Winton (I actually liked the little cowardly prick, because
deep down he knew he fudged the heck up and it made me giggle)
Favorite Imperium Saga Book:
The Changing Tides
Favorite Imperium Saga Race:
There are so many to like, can't be bias you know.
Favorite Imperium Saga Class:
Mage
Developer Bio:
Frank A.S. Sapia
born April 29th 1979 in the small town of Middletown Connecticut. He
was an artist from day one; drawing on the walls with crayons and
pencils, building cities with Lego blocks, and getting into a
fifteen-pound bag of flour in the kitchen trying to cook. His favorite
thing between the ages of eight and eleven was to draw warriors
fighting demons and monsters. This was unfortunately not appropriate
at church in CCD where his teacher Sister Cavina told him he was going
to go to hell if he kept drawing these things. To this day he hasn’t
stopped drawing valiant warriors, vile villains, malicious monsters,
and voluptuous vixens.
He was a
graduate from Vinal Regional Vocational Technical School in 1998,
earning his degree Mechanical Drafting. From there he went to college
at Middlesex Community College in Connecticut studying graphic design.
Unfortunately in the summer of
2000 he was unable to continue due to the growth of tumors behind his
eyes. This interfered with his ability to read and type anything
without getting severely nauseous.
In the summer of
2003 he was introduced to NERO (New England Role-playing Organization)
a live action fantasy role playing gaming community based on medieval
high fantasies (elves, dwarves, orcs, etc.) and he continued playing
until 2005.
In 2007 his
search for new role play gaming equipment and anime he visited the
yearly summer convention ConnectiCon in Hartford CT. Here he was
introduced to Clifford B. Bowyer who was an author selling his fantasy
novels and looking for play testers for a game based on the series.
Frank signed up and kept in contact with Bowyer for several months and
readied his gaming group. Regrettably some financial situations came
up in his life at the time. This hindered his ability for travel and
leisure, losing contact with many people in his life. In the summer of
2008 he came across and old email he sent to Clifford Bowyer and
resent it hoping to see if the play testing was still available.
Clifford wrote back with a series of questions and Frank sent back his
replies to them. The next message from Bowyer asked if Frank was
willing to join the design and development team for his game. Tragedy
had also hit the team having lost a very valuable and long time friend
of Bowyer’s. Hearing this, Frank knew this was a chance of a lifetime
for him that may never come again, as well as a chance to see this
man’s vision come to life.
To this day he
works proudly creating new ideas and new challenges for the old
generation and the next generation of role players to enjoy.
“Role playing
games are my anti-drug. It keeps the heart young and the mind sharp
and full of imagination. You can’t experience this with a video game.”
- Frank Angelo Sebastian
Sapia |
Siders, Craig
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Quick Hits:
Team Role: Game / Rule
Conversion Team, Playtesting Supervisor
Favorite Imperium Saga Character:
Thamar
Favorite Imperium Saga Book:
The Impending Storm
Favorite Imperium Saga Race:
Ja'Drall, Sarnal, and Mystral
Favorite Imperium Saga Class:
Mage
Developer Bio:
Craig Siders has a doctorate degree in
clinical psychology
and is currently working toward licensure and board certification as a
clinical neuropsychologist. He has written for clients such as
NASA and the
United States military and has published two academic articles.
Literary writing pursuits include screenplays and books primarily in
science fiction, fantasy, and
comedy genres.
He also has over 20 years experience nerding out to various RPG
systems such as AD&D, Paranoia, Cyberpunk, various GURPs systems, and
Savage Worlds. |
Siders, Shaene
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Quick Hits:
Team Role: Storyline / Writing
Team
Favorite Imperium Saga Character:
Kai
Favorite Imperium Saga Book:
The Impending Storm
Favorite Imperium Saga Race:
Mystral
Favorite Imperium Saga Class:
Mage
Developer Bio:
Shaene M. Siders
is a writer/producer who writes and consults for the entertainment and
technology industries.
An accomplished
screenwriter, Shaene has won the Scriptwriters Network Hollywood
Outreach Program and scored finalist and quarterfinalist awards in
separate Scriptapalooza contests.
Shaene has
written for clients such as Creative Screenwriting, IBM, and
the U.S. Military, and she publishes a series of creative training
manuals. Titles like Java for Mad Scientists have been used
repeatedly by major organizations, including NASA and Federal Express.
Shaene grew up
in Omaha, Nebraska, on a steady diet of Dungeons and Dragons,
comics, fantasy, and science fiction. She wrote her first full-length
D&D module in junior high, and her roleplaying background includes
nearly 15 years of games like AD&D, Dangerous Journeys, TopSecret,
ElfQuest, Car Wars, Savage Worlds, Marvel Super Heroes, and even the
Indiana Jones RPG.
Shaene lives in Long Beach,
California, with her husband and two pet bunnies and may be contacted
through her
website. |
Webb, Robb
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Quick Hits:
Team Role: Graphic Design /
Layout / Art Supervisor, Playtesting Supervisor
Favorite Imperium Saga Character:
Boudie and Drew
Favorite Imperium Saga Book:
The Changing Tides
Favorite Imperium Saga Race:
Lupan
Favorite Imperium Saga Class:
Hunter
Developer Bio:
Robb Webb has been gaming for over 20 years. Since the
first time he opened a D&D manual he was hooked. He has played and
game mastered a wide array of game systems, and at its heart has
always been the development of a character's relationship to the story
told. Professionally he has worked in Graphic Design, Project
Management, and Voice-over acting.
Bringing his imagination, wealth of knowledge of games, his love of
the Imperium Saga novels, and artistic talents to the mix,
Robb has been helping to bring the
world of the Imperium Saga to life in the new venture. |
| We would also
like to acknowledge and recognize additional contributors who had
assisted in various roles since the beginning of the project,
including James Andrews, Jim Haines, Dan Keating, Melissa Novak,
Jayson Palmer, and Tom Shea. |
Art In Progress |
Check back for Updates! |
Playtesting
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What is Playtesting? |
Playtesting is the process where game designers have the game or
elements of the game developed undergo rigorous and detailed testing
in an attempt to identify bugs and breaks to the game prior to
bringing to market. There are various stages to testing, including
controlled testing run by the current Development Team with
established groups, as well as open testing that will allow team that
are not familiar with the Imperium Saga game or development efforts to
play and test. |
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Who can Playtest? |
Controlled testing will be closed to teams outside of the network of
players connected to the Imperium Saga development efforts. Once
playtesting moves into open testing, any existing RPG team is eligible
to be selected to test. |
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What do Playtesters do? |
Playtesters are given a variety of materials, ranging from a single
element of the developed game to the entire game. If they are given a
single element (i.e. a Playable Race), then they are to incorporate
this race into their existing game and test how the race itself work.
If they are given the entire game, they are to play an Imperium Saga
specific game to identify bugs / faults / breaks for the development
team to review and modify as appropriate.
Playtesting teams will have a "Testing
Supervisor." It is the role of the supervisor to coordinate feedback
from the gamers on his or her team and provide it to the Development
team on a periodic basis (weekly, bi-weekly, or monthly depending on
the team). This feedback includes information on what works, what
doesn't, what was fun, what they didn't like, and numerous other
observations and specifics about the gaming experience.
The Testing Supervisor would also be
available to address questions or requests from the Development team,
including retests or specific scenarios to have their team play in an
attempt to test a specific aspect of the game.
Depending upon the round of testing,
playtesters may be given detailed scenarios to have their team play,
or simply allow the team to play without limitation. |
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Can I Playtest? |
Individuals interested in "open" playtesting should answer the
following questions and mail them to:
Silver Leaf Books
Attn: Imperium Saga d20 RPG Playtesting
P.O. Box 6460
Holliston, MA 01746
1. Please provide contact information (name,
email, phone number).
2. If selected, would you be the Playtesting
Supervisor for your team? If not, who would be the Playtesting
Supervisor?
3. How many members do you have in your RPG
group?
4. Are all members of your group interested
in participating in playtesting?
5. How frequently does your group meet to
play?
6. When would your group be available to
begin playtesting?
7. How much time would you be willing to
commit toward testing?
8. Does your group currently play, or has
already played, a version 4.0 d20 game?
9. Does your group play campaigns or do you
only play modules?
10. Have you read any Imperium Saga novels?
If so, which ones?
Please provide any additional information
that you feel would be beneficial or helpful for the Development team
to review to consider your group as playtesters.
Note: All testers will be required to sign a
Non-Disclosure Agreement if selected to playtest. |
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Playtesting Schedule: |
-
Playable Races scheduled to begin "controlled" testing by 7/1/2010.
- Now accepting submissions for "open"
playtesting groups. "Open" testing anticipated to begin 9/1/2010
(see "Can I Playtest" for how to submit)..
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